Install the app. JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding. You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser. Use the buttons to help the community. If you ever need to update right click on the folder and press. Coming in Version 1. If you will cry to lose an account to botting, do NOT bot on that account If you are detected, there is no safe period of when to start botting again.
You were likely reported by another player. As far as I know there is no "flagging", but a repeat offense will likely result in a perma ban. Authentication - To verify you have paid for the of accounts you are botting on, HB creates a session for each log in. It takes roughly one minute for a session to expire after closing a session To manually reset a session you will need to: create an account HERE kill selected session.
Open navigation menu. Close suggestions Search Search. User Settings. Skip carousel. Carousel Previous. Carousel Next. What is Scribd? Honor Buddy For Dummies. Uploaded by Fuckyourmama. Did you find this document useful? Is this content inappropriate? Report this Document. Flag for inappropriate content. In that case, you have to manually move out of that area until the bot can register a mesh.
Last edited by Numba1stunna1; at PM. Page 1 of 2 1 2 Last Jump to page:. Replies: 4 Last Post: , PM. Replies: 3 Last Post: , PM. Replies: 1 Last Post: , PM. Replies: 0 Last Post: , AM. Replies: 10 Last Post: , PM. All times are GMT The time now is AM. All rights reserved. IsTrue System. Determines whether the specified argument is true.
GetString System. Item System. TypeConverter for enum types which supports the FieldDisplayName-attribute. EnsureMappingsAvailable System. Build the mappings between the field values of the enumeration type and the display name for the field. Attribute which can be used to provide a good name for a field.
Handles logging out if we are inactive for a certain period of time. ForceLogout System. Forces the bot to logout, or quit the game. Time remaining until the bot will log out, or quit. The exact time that the bot will log out or quit. Sets the index. If it is false, it is clamped into a valid range. Write System. Writes a message to the log. WriteDebug System. Writes a message to the debug log.
WriteNavigator System. Writes a message to the navigator log. WriteException System. FileOnly System. Writes a message that only goes to the log file. Use this for the least spammy option of logging. Logs some debugging information. This level logs all debugging information, and is VERY spammy. Only suggested to use while debugging, or requested.
GetInt32Attribute System. Determines whether or not the. NET Framework v4. If true, then the 4. This class handles compiling any code that we need to do dynamically.
CCs, plugins, etc. The final, compiled assembly. The path to the source files. This can be a directory, or a single file. The type of source structure this compiler uses. File, folder, etc.
Retrieves the current compiler options. The compiler version. The name of the assembly on disk. If the DLL is not within the valid assemblies list, this class does nothing! Required designer variable. Dispose System. Clean up any resources being used. Required method for Designer support - do not modify. From the action bar. All known pet actions. Only valid if SpellType is "Spell". GetSpellEffect System. Get's a spell effect for this spell. Returns true if this is a valid spell.
Returns the base level of this spell, same as train level. Returns the level of this spell. Returns how many percent power this spell costs. Returns the id of this spell. Returns the category id of this spell. Returns the DispelType of this spell. Returns the Mechanic of this spell.
Returns the number of max targets for this spell, usally only applies to dots. Returns type of target this spell can be cast on usally. Returns the 1 effect of this spell. Returns the 2 effect of this spell.
Returns the 3 effect of this spell. Returns all spell effects of this spell. Returns the powertype of this spell. Returns the internal cached dbc info used for this spell. Returns the powercost of this spell. Returns if this is a funnel spell. Returns if this is a channeled spell. Returns the casttime of this spell. Returns the minrange of this spell. Returns the maxrange of this spell.
Returns the maxstackcount of this item. Returns the english name of this spell. Returns the rank of this spell, this string is localized. Returns the tooltip of this spell, this string is localized. Returns the description of this spell, this string is localized.
Returns true if this spell is on cooldown. Returns the base cooldown ammount. Returns true if this is a ranged spell. Returns the base duration of this spell or it's effect, eg; the duration of dots, buffs etc Returns the duration per level multiplier if any otherwise 0.
Rerturn the maxduration of this spell. Returns true if this is a usable spell. Returns the range description of this spell. Values that represent FlightPathReason. Request to learn the new flight path. Request to use the flight path. Request to update information about the flight path. GetFlightPathTime Styx. Returns the time required to take a flight path. The starting flight path location.
The ending flight path location. The time from one flight path to another. GetFullTravelTime Styx. GetRunPathTime Styx. Initializes the flightpaths system. Returns whether there's a nearby FlightMaster that we need updated information for. Fuck off stylecop!
ShouldTakeFlightpath Styx. Returns whether we should take a flight path, given the start, and end of a path. GetNode System. GetNodeFromMaster System.
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