A second click deactivates the seeker. AIM-7 semi-active radar seeker missiles have been reconfigured for more realistic behavior. The seeker operates more poorly when locking targets flying against the background of the earth across the direction of the missile.
The range of locking tail-on targetsat low and medium altitudes has also been reduced. A-7D — Battle rating in RB game mode has been changed from 9. Flight Model changes: Saab Sk. Thrust reverse has been added. Engine operating modes have been clarified. The distribution of fuel across the tanks has been corrected.
Polars of the wings, fuselage and propeller blades have been recalculated and updated. Behavior of the aircraft during the retraction of flaps has been clarified. Improved aircraft behavior when diving at high angles. CW — nosing down during aggressive braking has been reduced. Stabilizer air flow has been improved, a more correct stall at low speeds has been introduced. Climb rate has been slightly reduced. Ta H1 — nosing down during aggressive braking has been reduced.
Stabilizer air flow has been improved, more correct stall at low speeds has been introduced. Do all modifications — all control links have been replaced from cable to tubular, giving more precise and responsive control.
The wave drag of the wing profile for a thinner profile has been improved, resulting in better dynamics at high speed. Mechanization efficiency has been improved by enabling flaperons. Different inertia for the propeller group for the front and rear motors have been adjusted.
P all modifications - A bug that makes it possible to fire from offensive weaponry when the landing gear is released has been fixed. F all modifications — to improve the landing properties of the aircraft, boundary layer control has been added with full release of flaps and a running engine.
Naval fleet model, damage model, characteristic and weaponry changes: Naval weaponry: AI gunners will no longer attempt to hit targets they cannot damage. New AP shell Mk. AP round moved to the 2nd, and requires research again. RP and SL spent on this round has been refunded. Fire rate is now constant. Fire rate of the cannons for these shells has been changed to 14 shots per minute.
Naval characteristics, physics and damage model: The damage model on ammo stowage has been changed for battleships, cruisers and destroyers. Fire and detonation of the magazines are fatal to the ship. The explosion and detonation of the shell rooms do not lead to the complete disabling of the ship, but lead to severe destruction around the stowage area, hull breaches and fires. Some types of fires have been reworked for battleships and cruisers - fires in main calibre turrets, ammo elevators and some internal rooms have become more dangerous.
Fire from turret fighting compartment may go down inside barbettes, ignite the elevator and go to ammo stowage. Shell stowages are more durable against the fire than magazines, and may be affected by fire for longer. If fire destroys the stowage, it will inevitably explode. Damage model for AP, SAP, and base fuze HE shells has been corrected: Kinetic damage parameters have been increased in accordance to their energy Spread sectors, damage and armour piercing capabilities of shell fragments have been fixed.
Main damage comes in focused cones in the direction of the projectile and to the sides of it. The weakest fragments were left in the bottom section The fuze arming and delay parameters have been changed so that, depending on the calibre and class of the ship being fired at, the shells are armed at certain modules and thicknesses.
The delays of the fuzes are selected so that the shell explodes closer to the middle of the ship's beam at its average values, entry angles, etc. For many shells, the parameters of the loss of speed in flight, air resistance and flight time have been clarified, which led to some changes in armour penetration. The distances of shells under water have been corrected. Once in the water the shell can easily exceed the distance equal to about of its calibre, after which it will lose all killing power.
The damage model of smoke funnels has been fixed - they are harder to disable now: from hits by AP shells of their class, and from HE shells. The drop in the maximum ship speed when smoke funnels are damaged or destroyed has been reduced USS Atlanta CL - hull and deck armouring has been fixed. Overhead anti-splinter armour plates are now located at the sides MBK pr. The thicknesses and shapes of the armour belts have been corrected, the armour of the battle bridge, the armour of the hull and the upper deck have been added.
Armour elevators for the main calibre cannons have been fixed. The armour classification of internal armour belts has been changed from external to internal. The shape and thickness of the armour belts, ammo stowages protection, armoured decks have been fixed. Added anti-splinter armour on the sides. The number of the crew has been reduced to IJN Shimakaze — internal modules have been totally reworked, in accordance to material from the Yasukuni Shrine Kaiko library.
HMS Hawkins D86 — issue with self-destroying torpedo launchers has been solved. IJN Settsu — Armouring has been fixed. Thickness of the bow and stern armour belts, the lower part of the main armour belt, sides of the side turrets, upper part of the barbette of the bow and stern turrets, roofs of armoured cabins, armoured deck in the stern area have been improved. IJN Tone — Armouring has been fixed.
The shape of the armour of the steering system, the thickness of the side armour of the ammo magazines, the shape of the armoured bulkhead have been changed. Pola — Targeting issue of the Class J leader — armour shields for the 20 mm cannons at the stern have been added. Kirov — A bug with lack of the sub-calibre magazine has been fixed. Is this game relevant to you?
Sign In or Open in Steam. VR Support. The VR mode for this game requires the use of a gamepad or a keyboard and mouse. Languages :. English and 17 more. View Steam Achievements Includes 53 Steam Achievements. Official channel. Share Embed. Read Critic Reviews. Guinness World Records: "Most planes in a flight simulation game" "Most players online simultaneously on one aerial combat multiplayer videogame server".
Notice: This title runs in both standard and VR modes. It does not require a VR headset. VR Supported. Free to Play. Play Game. War Thunder - Japanese Starter Pack. War Thunder: Ground Forces, Vol. War Thunder: Naval Forces, Vol.
Add all DLC to Cart. See All. View Community Hub. Reviews "War Thunder is extremely easy to slip into" Rock, Paper, Shotgun "Most Historically Educational Way to Destroy Planes" GameSpot "With fun, exciting combat combined with plenty of customization and room for personal skill, this game is sure to be a fan favorite.
About This Game War Thunder is the most comprehensive free-to-play, cross-platform, MMO military game dedicated to aviation, armoured vehicles, from the early 20th century to the most advanced modern combat units. Join now and take part in major battles on land, in the air, and at sea, fighting with millions of players from all over the world in an ever-evolving environment.
In War Thunder, aircraft, attack helicopters, ground forces and naval ships collaborate in realistic competitive battles. You can choose from over 1, vehicles and an extensive variety of combat situations many of which are exclusive.
You can find yourself blasting your pursuers from a bomber turret, defending your teammates on the ground from an air raid with anti-aircraft guns, shooting down enemy planes with a firestorm from multiple rocket launchers, or trying to sink an enemy warship with a torpedo from a fast attack boat. Over 2, highly detailed aircraft, helicopters, tanks, warships and other combat vehicles crafted carefully from historical documents and surviving sources.
This title has something to offer for everyone. War Thunder is a free to play vehicular combat game that allows people to take to the skies and engage in dogfights. People can also sail the seas and engage in naval combat, or engage in land combat in their choice of a tank, or piloting a helicopter. Arcade mode is the mode most comparable to traditional multiplayer matches, with teams of up to 16 players trying to complete an objective like king of the hill, or team deathmatch.
Realistic mode offers more realistic physics in the game and has players play in more of a historical battle mode. Finally, simulator battles are the hardest of the three due to visibility restrictions, and realistic physics being used. War Thunder also allows people to create custom battles. Custom battles differ from normal modes, because the creator, can set restrictions on what can be used, and what maps are played, also custom battles can have a password restriction set up.
War Thunder only has a couple of shortcomings, some users have had issues with War Thunder resetting their keyboard bindings. Others have reported technical issues with people not being able to log in. Also, it is available on the PS4 and Xbox.
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