What does nightmare pilgrim drop




















However, he has two casted attacks that your team should try and interrupt as often as possible to reduce incoming damage. Lucky has a LOT of health compared to the other worldbosses. We were able to do it with a team of four including two undergeared damage characters, a tank and a healer, but it took us 27 minutes to kill him, so I highly recommend bringing a larger group.

On Republic side quicktravel or taxi to Camp Talanis, then head west then south. Imperial side is a bit easier at Outpost Skyline. If you have more than 16 players, the Nightmare Pilgrim will become immensely strong and wipe your group. Throughout the fight, the Pilgrim will knock everyone around him backwards, and then put up a shield. All players will start on the dog except for the tank on the pilgrim, and the dog has two extremely important mechanics to pay attention to.

Gore: The Dog will be constantly try to cast the ability called Gore — it has an extremely quick cast, and needs to be interrupted as often as possible. All tanks and damage players should be helping to interrupt Gore, as there will be far too many gores for the tank to take care of alone. The reason you want to interrupt it is because the tank who is holding dog will eventually receive an orange debuff called Damage Vulnerability, and Gore hits really hard while this debuff is on.

It looks like a cast bar with an icon of a dripping red skull. On seeing this, ALL players attacking dog need to immediately stop all their attacks. The boss will randomly choose a handful of players who are attacking them over the course of a few seconds, and give them the Bloodmark debuff. This debuff has the exact same symbol of a dripping red skull, and these players will also be marked temporarily with a white glowing light pillar.

For the entire time players have this red debuff, even after the white light goes away, they should not attack the Dog at all, as damaging the dog will harm the player with the debuff. During this time, the player can still make themselves useful either by continuing to focus on interrupting the boss, or switch over to the Pilgrim and attack him for a while. If you have three tanks, and the tank on Dog gets Bloodmark, the third tank should pick up Dog.

If you only have two tanks, the two tanks will want to switch bosses if one of them has Bloodmark, so the marked tank will wind up on Pilgrim instead. Worse comes to worse, if you have a tank on dog and they get Bloodmark, they can actually stay there, and only interrupt and use taunts, but not do any damage until their Bloodmakr wears off. If you kill the Dog, and the Pilgrim still has a lot of health, the fights becomes very hard as when the Dog dies, he will become enraged and deal extra damage.

These days, the debuff hardly hurts you, so feel free to take on Nightmare Pilgrim a second time! What many groups do is have one player switch to a different character that does not have any debuff and did not fight Pilgrim before, and have them click the tablet for the group on that new character. Directions: The worldboss Dreadtooth is recommended for characters level 50 and up. On Republic side run north from the camp, and Imperial side run south, the map is quite small.

Dreadtooth walks in an oval path near the center of the map around some broken walls. Drouk Hunter Debuff: The other part of this protection mechanic is the Drouk Hunter buff that your whole team should get if they are close enough when the fight starts.

Any player who does NOT get this special animal-skill buff will be destroyed. So if you do die, do not return to medcenter! Dread Debuff : Dreadtooth senses the weakness of your resolve and will destroy you if you remain close. You cannot become a Drouk Hunter while under the effects of Dread. Most groups wait till he wanders near the paved area with the wall.

While Dreadtooth with five or more stacks in his Frenzied or Nightmarish form has many difficult mechanics to deal with, Dreadtooth in his weaker forms is pretty easy.

If you want you can have one ranged DPS player stand way in the back of the group, which will help keep some of the rocks from hitting your entire group. You will want a decently large group, and a few more healers than normal. Healers, and players, will want to watch out for the Ground Spike debuff called Bleeding that looks like a man being shot by a red laser on a blue background, as it can and should be cleansed as often as possible.

When you defeat him, your group will get 1 Dreadful Essence item. This item is what makes him stronger — so your group can gather more of these and apply them to Dreadtooth if you want to try taking him on in more difficult modes! Directions: The Lance Squadron worldboss is recommended for characters level 60 and up who are not afraid of their computer crashing. Reaching the Lance Squadron Command Unit is fairly easy, quick travel or take the speeder to the Alcove camp on either faction in the middle of the map, then run East to the previous map, and the boss is on a ledge across a bridge.

Not only does this world boss have a lot going on, but it also has an incredible amount of lag and the need to get out of circles moving around on the ground, which can make things really difficult especially because you need a larger group to fight it compared to some of the early world bosses, as it has ten million health total. Knockback — The boss has quite a nasty knockback and is standing on the edge of a cliff. Players should do their best to always have their backs to a wall and be away from the cliff edge — ranged players usually put their backs to the shorter rock wall with a forest behind it.

This will cause the boss to stomp over to the pillar to look for them, and then they can run out again and put their back to the pillar and fight the boss right there. This also means the melee players standing behind the boss are farther away from the edge when the knockback or throws happen.

Yellow Circles — As soon as the fight starts, yellow circles will start moving around the floor randomly. If a player gets caught in one, it will stop moving, turn red, then explode.

Players should be trying to avoid these, or trying to purposefully step on ones that are farther away from the group and stepping out of them so they stay still for a few seconds. Melted Armor Debuff stacks up to The Poisoned debuff can and should be removed by players with a cleanse and by healers, the debuff looks like a green man holding his hand to his neck on a poisonous green background.

Poisoned Debuff cleanse. One way to combat these problems is to not accept death as the final outcome for all players in your group. One way to speed up this process is once everyone is ready to start the fight in front of the boss, send out a summon but tell everyone NOT to press accept or reject. It will be up to the individual group to decide what they want to do.

Personally, due to the lag from this boss, and its incredible difficulty level, I found it was a lot of fun and huge challenge to do this fight even with these extra workarounds! Our successful hodge podge run took over thirteen minutes, he was enraged at the end, and only seven of our seventeen teammates were still alive when he fell! Quote: Originally Posted by Kaisies. A home for busy adults seeking high level PvE in a respectful, mature atmosphere. Ferne R'y Sage. ImmortalAlien Even though it takes 8 weeks for entire groups of 8 and 16 man to get full Campaign gear, it shouldn't take as long before those same groups have level 61 gear across the board due to Black Hole commendations.

Despite the shell not having a bonus, players can still stuff the mods into a pre With 1. Aurojiin Quote: Originally Posted by ImmortalAlien. Quote: Originally Posted by Aurojiin. It will actually be necessary to fully min-max in some cases. Take the example of a Sage healer: two pieces of the Campaign Force Mystic set have an armouring slot that prioritises endurance over willpower. So to complete the four piece set bonus you'd want to use a tier 1 shell and put black hole armouring in.

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